Gin/Joshua/Souji 1. Angst When the conflicts of interests became too much, it was time to say goodbye.
2. AU (Mafia) Those two were his right-hand man and left-hand man, but Souji never revealed which was which.
3. Crack!fic He was the only one who didn't have a game, but that didn't matter; his canon hadn't finished yet, his game wasn't over.
4. Crossover (Starcraft) They should have known Gin was the sort to be very good at zerg rushes.
5. First Time It was easy deciding what positions they should take; none of them were Aizen, Joshua didn't like putting in more effort than required, and Souji was used to filling whatever role required.
6. Fluff If it was one thing they truly shared, it was their love for taking apart peoples' brains, even though what they did afterwards was different.
7. Humour It was what drew them together, at first.
8. Hurt/Comfort Hurting was part of the game -- finding the others' weaknesses and exploiting them was all in the rules -- so they knew when one of them broke, no one would pick up the pieces, only chalk up a win for themselves.
9. Smut "So he's weak to blowing?"
10. UST They were all Players, but the ones closest to the Players were the Pieces.
no subject
1. Angst
When the conflicts of interests became too much, it was time to say goodbye.
2. AU (Mafia)
Those two were his right-hand man and left-hand man, but Souji never revealed which was which.
3. Crack!fic
He was the only one who didn't have a game, but that didn't matter; his canon hadn't finished yet, his game wasn't over.
4. Crossover (Starcraft)
They should have known Gin was the sort to be very good at zerg rushes.
5. First Time
It was easy deciding what positions they should take; none of them were Aizen, Joshua didn't like putting in more effort than required, and Souji was used to filling whatever role required.
6. Fluff
If it was one thing they truly shared, it was their love for taking apart peoples' brains, even though what they did afterwards was different.
7. Humour
It was what drew them together, at first.
8. Hurt/Comfort
Hurting was part of the game -- finding the others' weaknesses and exploiting them was all in the rules -- so they knew when one of them broke, no one would pick up the pieces, only chalk up a win for themselves.
9. Smut
"So he's weak to blowing?"
10. UST
They were all Players, but the ones closest to the Players were the Pieces.